4. Risorse per la creazione di mappe concettuali e mentali

4.1. Biblio/linko- grafia

 Barron, B. and Darling-Hammond L. (2014), Powerful Learning: Studies Show Deep Understanding Derives from Collaborative Methods. Retrieved from http://www.edutopia.org/inquiry- project-learning-research 

Barbero A., La programmazione “from Scratch”, Bricks, Giugno 2014.

Maloney, J., Resnick, M., Rusk, N., Silverman, B., and Eastmond, E. 2010. The scratch programming language and environment. ACM Trans. Comput. Educ. 10, 4, Article 16 (November 2010)

Hobbs, R. (1996). Teaching media literacy. In E. Dennis and E. Pease (Eds.), Children and the media. New Brunswick: Transaction Press (pp. 103-111).

Hobbs, Renee. Digital and Media Literacy: A Plan of Action. Washington DC: The Aspen Institute, 2010.

Kupiainen, R. (2013a). Media and digital literacies in secondary school. New York, NY: Peter Lang. 

Kupianinen, R. (2013b). Young people’s creative online practices in the context of school community. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 7(1), article 1.

O’Neill, B. and Staksrud, E. (2014). Final recommendations for policy. London: EU Kids Online, LSE

Repetto, M. (2013), Networked informal learning and continuing teacher education, in Trentin, G. and Repetto, M. (Eds.), Using Network and Mobile Technology to Bridge formal and Informal Learning, Elsevier Science, Cambridge.

Screawn J. (2012), An Educator's Guide to Scratch Programming. Retrieved from http://www.scratchprogramming.org/documents/ScratchProgrammingGuide.pdf

Thomas, J. W. (2000). A review of research on project-based learning. San Rafael, CA: Autodesk Foundation.